CC         = g++
LDFLAGS    = -lz -lpng
CFLAGS     =  -O3 -Wno-unused -c -Wall -I./ -D_WIN32
EXECUTABLE = FLUID_3D

SOURCES    = main.cpp FLUID_3D.cpp FLUID_3D_SOLVERS.cpp FLUID_3D_STATIC.cpp SPHERE.cpp WTURBULENCE.cpp
OBJECTS    = $(SOURCES:.cpp=.o)

all: $(SOURCES) $(EXECUTABLE)
	
$(EXECUTABLE): $(OBJECTS) 
	$(CC) $(OBJECTS) $(LDFLAGS) -o $@

.cpp.o:
	$(CC) $(CFLAGS) $< -o $@

SPHERE.o: SPHERE.h
FLUID_3D.o: FLUID_3D.h FLUID_3D.cpp
FLUID_3D_SOLVERS.o: FLUID_3D.h FLUID_3D_SOLVERS.cpp
main.o: FLUID_3D.h FLUID_3D.cpp FLUID_3D_SOLVERS.cpp

clean:
	rm -f *.o $(EXECUTABLE_LOADER) $(EXECUTABLE)
